iPhone Programming

An advanced course in the design and development of iOS applications using Xcode and Swift. Overview of object-oriented programming in Swift. Development of user interfaces with Storyboard. Development of iOS applications using the model-view-controller paradigm, persistent storage, and networked data.

Advanced Java: Standard Edition

Introduces advanced Java language features and packages that are essential for building Java Standard Edition applications. Topics include object-oriented design, updated Java features, file input and output, exception handling, collections, generics, graphical user interfaces (GUIs), functional programming, reflection, and multithreading. Helps prepare students for industry certification in Java programming.

Advanced Java: Enterprise

Advanced Java Enterprise Edition covers features of the Java language essential for building network- and web-oriented applications. Topics include networking, Java Database Connectivity (JDBC), Servlets, JavaBeans, JavaServer Pages (JSP), Remote Method Invocation (RMI), JavaScript Object Notation (JSON), and Extensible Markup Language (XML).

Android Programming

An advanced course in the design and development of applications for mobile devices running the Android operating system. Use the Android SDK and Android Studio to craft user interfaces (UIs) and create applications that make use of web services, long-term storage, user location, and media.

Independent Study

Large-scale individual projects in computer science to be defined in cooperation with an instructor/supervisor. The project must be in in an area not covered by other course offerings. The student is responsible for the project definition and completion under the guidance of an instructor/supervisor.

Industry Internship

Provides students with the opportunity to earn course and certificate credit for working in the field, in a supervised setting in the ICT/Computer Science industry. Internships include software quality assurance (QA), junior developer, database programmer or administrator, Linux system administrator, etc. One unit of credit is earned for 54 hours of unpaid or paid work.

Software Development Practicum

Integrate and apply knowledge gained through ¾«Ñ¡AV coursework in a team-based environment, collaborating with students in Visual Media Design's VMD 200A/B: Design Studio Practicum. Work on realistic projects with input invited from local employers. Develop, design and program a professional software project in a team environment.